Anatomie Spiegel
Prof. Bernd Hanisch
Alexander Börner
Marcel Wiessler

The installation allows users to slice through a virtual body puppet, controlled by the own body and gestures, so you can expose muscles, organs, bones and basic vessels, simply by walking forward and switch into specific layers. So far, some basic information about shape, volume, position and names are implemented.
The whole set up simply needs a projector, a kinect v2 and an area to step into. At it’s current state, the prototype serves as a basis to implement specific selections of informations, like certain detailed versions of organs or visualized processes like digestion or pregnancy.
My contribution: concept development, modelling, shading and interaction templates, research, project direction.

anatomical hand scan

Manfred Kraft

Quite similar to the concept of the anatomical mirror, this software experiment allows it’s user to have a look at the human hands anatomical structures. A digital anatomical hand is controlled by the users hand. Moving the hand up and down will slice through layers like muscles to bones.
Concept and software were created within a course to specialize in unity 3d, using aditional hardware, in this case the Leap Motion controller.



Gold tooth for Die Epilog Nr.7
Wisdom tooth

To advertise Die Epilog Nr.7

Alles was irgendwie nützt

Interface design

Anatomie-Spiegel \ anatomical hand scan

A digital live scan trough the human body

Panoramas of Hildesheim's historical city

Three significant places in Hildesheim, visualized in four moments in time

Paleo Cube

Interactive Diorama about the Geisel valley in Saxony-Anhalt

Historic teaching boards

Concept for a visual database interface

What´s happening ?

A personal journey for occulus rift

Franckesche Stiftungen

Interactive timeline diorama

Traditional korean painting



Interactive scenario to explore a traditional german nutcracker